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Without a hospital bed (or sterile tile), Medical 11 is required for the same thing. I May Never Escape This gritty sci-fi management sim is hard to leaveand impossible to forget. A healthy doctor with Medical 8 can reach the surgery cap (for most surgeries) in a lit, clean room, using a normal quality hospital bed. Simon Hill Culture 8:00 AM I've Played RimWorld for 700 Hours. Regular medicine is enough to reach the 98% surgery success chance cap, under the right circumstances. You can also alter this in a colonist's Health tab. In the assign tab, you can set colonists and other pawns to herbal medicine or worse. Note that colonists are set to use the best quality medicine by default. But if a colonist is bleeding out rapidly, you may want to use better medicine for its increased tend speed and quality. These are usually too common to waste high-quality medicine on use herbal medicine or no medicine instead. It is generally misused for bruises, cuts, and other injuries. So long as patients are constantly treated by a decent doctor, resting full-time, and well-fed, this medicine should be enough against any disease. A dose or two of medicine can save a colonist's life from the plague. Industrial medicine is best used for diseases and surgery, where Medical Potency has the greatest impact. Superior to herbal medicine but inferior to glitterworld medicine. See " Improving Skills" for more details. Doctor's Learning Rate is the doctor's own multiplier on XP gained for the medicine skill.Medicine XP Factor is the medicine's potency multiplied by 0.7, and clamped in the range of 0.5 and 1.×175 for animal patients, and ×500 for human patients. Patient XP Factor is a multiplier from the patient type.XP = Patient XP Factor × Medicine XP Factor × Doctor's Learning Rate The amount of XP gained from tending depends on the type of medicine used, and what it is used on (human or animal). Medicine does not spoil, but will deteriorate when left outside. With a Medical Potency of 100%, medicine has a 100% multiplier on both tend quality and surgery success. For gut worms and muscle parasites, tend quality is directly used to cure the disease. Instead, using medicine and better medicine will increase tend quality, increasing the rate of healing for injuries, or slowing down progression of a disease. In most cases, medicine does not directly cause healing. Reason: Tend speed.Īny form of medicine can be used whenever a doctor tends to an injury or disease. You can help RimWorld Wiki by expanding it. Just want to know what steps other players take to try and survive early game sickness.This article is a stub. I hate having to be forced to start with a colonist with super-immune but it looks like I don't really have a choice. I disable the wanderer joins event, so most of the time my first colonist is alone for the first season or 2 till I can find a potential recruit that isn't a pyromanic/refuse to do basic work/druggie. Since I have only one colonist, I spend a lot of time micro-managing him/her, especially when they get sick. I make sure they get as much bed rest as possible, except when applying more medicine or eating food. The best medicine I can get my hands on is usually herbal medicine. I know about making sure the colonist is in a clean/sterile, well lit area when applying medicine. If I don't pick Super-Immune as a trait then I always die to flu, plague, infection. Any suggestions? I can never start a colony up that survives past 1 or 2 seasons due to disease.
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